Comments on: The Farmer’s Class Guide: The Short Version WoW Leveling Guides, Dailies, Events, Profession, Loremaster, Achievement, Dungeon Guides Mist of Pandaria Sat, 11 Jul 2015 18:27:16 +0000 hourly 1 By: Jessy Thu, 20 Jan 2011 18:57:31 +0000 can somebody please tell me the price of 1kg of khorium

By: Daintee Mon, 17 Jan 2011 07:24:13 +0000 Grats again Daknit! This is an excellent guide. Yes it is a lot of information and yes it can get complicated to set up and organise. The beauty of WoW is that everyone can play it in a way to suit them. Some prefer raiding, some PvP, some PvE, some crafting, and some of us just love wheeling and dealing. With Dugi and Daknit, we all get the advice and help we need to excel at what we love. I need you both!

By: Kim Mon, 22 Nov 2010 11:04:13 +0000 @ Griezz – So long you run around “in the field” or the world, it’s best to have a mule in a city to unload/sell your stuff. Change the functions of the two in a heartbeat. Set it up to fulfill your way of playing. Nothing stops you from doing tours with your hard-parked mule either. From level 10, you can take them to BG’s and from 15 to random dungeons. 2-3 dungeon runs and you are at a higher level, maybe with a new piece of gear.

Personally, I got so many DK’s that actually playing with them all is not an option. Your idea is fine.

By: Griezz Mon, 22 Nov 2010 03:42:56 +0000 Okay, so let’s see if I understood correctly.

On a brand new server, the first character you would have is your Mule. What you need to do with them is level them up to level 10, then park them in front of a mailbox, preferably near the AH. The second toon is your farmer, who would have Enchanting and Mining/Herbalism. This toon levels up normally, allowing you to work up your professions in the normal way.

So far so good, I believe, but there is a radical option that I wanted to get feedback on: what about using a Death Knight as your bank toon? Yes, it’s a powerful toon right out of the gate, and you’d lose access to that potential quick power, but consider this. If you give the DK enchanting and tailoring (your suggestion for the alternate profession for the Mule), all you would need to do would be to level your DK to 65, a mere 7 levels after the initial DK area.

I started a DK on Trollbane, and completed the DK starting area at level 58. With the Elemental Invasion ongoing events and the just-started Pilgrim’s Bounty holiday, I managed to get my DK halfway through level 59, just by doing those quests. Now, I’m all set for Outland. I figure that, by completing Hellfire Peninsula and either Zangarmarsh or Terokkar Forest, I would be all set at level 65 to become Grand Master in Enchanting and Tailoring.

True, with the new skill levels coming in Cat, I’d still need to level even further to reach the highest levels, but even at 65, I’d still be able to disenchant the majority of Northrend items. The same would apply for Tailoring production.

Comments & questions?

By: Retired Wed, 17 Nov 2010 19:53:01 +0000 This is great info, but can get to be very time consuning to manage.

Thankyou very much!!!


By: Kim Wed, 17 Nov 2010 07:15:41 +0000 I enjoyed this guide, thanks.

One thing about it is levelling. Here my pocket guide to people who forget levelling:

I would level to at least 55 with a char on one (new) account, where you then can make dk’s all over.
One on each realm, if you need any. Very quick access to a profession or two, though.

Doing anything else than levelling first, is a waste of time. Pick professions at level 10+ and harvest as you go, but
don’t think of making gold unless you learned alot already. Save up for mounts and riding training.
Skip your desire to upgrade gear using AH, unless you see a good weapon for 5 gold and you have 5 gold.

Many restrictions on travelling and professions, if you don’t level up. And dk’s got premade flightpoints!

I’ve met a guy coming to a new realm (my main realm) claiming to want to twink his char. It is hard unless you
can make gold very quickly. He was talking and begging. Running between The Gates of Stormwind and AH.
(Very time consuming to run between places at low level).

If people don’t level up, they tend to get stuck and get broke.

I have been levelling some extra chars recently and the higher level, the easier it gets.

By: mark Wed, 17 Nov 2010 01:26:32 +0000 Supply and demand really controls the timing..and since people are randomly leveling up in preparation for Cata…I am not sure I understand the logic stated above….Dugi your guide is awesome and I will continue to buy your upgrades and updates. I your links or info to Daknit to be complex and highly irregular…your guide is simple…his is not!! Sorry to be critical….this game is a part-time hobby and not a full-time job.

Thanks….Keep up the great work on your own materials and forget Daknit

By: Constantpee Wed, 17 Nov 2010 01:08:18 +0000 Nice guild! =D

By: frogi Tue, 16 Nov 2010 23:29:58 +0000 Great info thanks

By: Jampy00 Tue, 16 Nov 2010 19:51:17 +0000 Great Guide, it looks like more people are turning to WOW as a business simulator and that is GREAT !! I have always enjoyed the “real” economy this game has had, it has been the biggest draw for me and I look forward at making profit from my in game efforts. Looking forward to part 2 !!