Introduction
Glyphs
Milling Guide
Trainers
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Introduction
Inscription was the new profession that was added to World of Warcraft Wrath of the Lich King expansion pack.
So far, Inscription allows a player to create the following:
- Inks from Pigments, used as Reagents in other Inscription recipes.
- Create scrolls for enchanters, allowing them to sell their enchants in the Auction House(Example).
- Scrolls that increase stats (Example).
- Runes that can be applied to a player’s Glyph Interface to boost spell effects or make cosmetic changes.
- Runewords which can be applied to pieces of armor as a form of temporary enchant.
- Runes of Power that act as offensive/damage spells, consuming Inscription-based Reagents (like Inks). (Example)
- Scrolls of Recall that function similar to Hearthstones, but are like the Engineering transporter where it has unpredictable results. (IE a hearth is set to Shattrath and a Scroll of Recall will take a person to Gadgetzen)
- Various Card items. (Example)
- Special shoulder armor enchant available only to Inscribers (Example) more..
- Create BOP Off Hand items available only to Inscribers (Example) more..
Many recipes require an Inking Set. This is the Scribe’s version of a Jewelcrafter’s Grinder or a Blacksmith’s Hammer.
Inscription relies primarily on Herbalism as its gathering Profession counterpart. In order to produce Inks, a player uses the Inscription ability Milling, which consumes 5 herbs of the same type and creates various Pigments, depending on the type of herbs that were Milled. (Similar to a Jewelcrafter’s Prospecting ability.) Herbs now show the Inscription skill level needed to mill that particular herb on their in-game tooltip, and the types of herb needed to make each pigment is in the pigment tooltip in the Inscription Interface (Example)
Glyphs
Glyphs are items which an individual applies to improve certain spells. For example, a Hunter might apply a glyph that increases the number of snakes produced by their Snake Trap. The glyph enhances an existing spell.
Each glyph can only be used by members of one class. Some glyphs also require the user to have reached a certain personal ((character)) level. You do not need to be an Inscriber to use glyphs: Only to make them.
Inscribers can create glyphs for all classes. Once created, these glyphs can be traded or mailed to others. Glyphs remain in your inventory until they are applied (used). Using a glyph destroys it.
Each player can add up to 6 Glyphs to their interface based on their level: Maximum of 3 Major Glyphs and 3 Minor Glyphs.
- Level 1-14: None.
- Level 15-29: 1 Major, 1 Minor.
- Level 30-49: 2 Major, 1 Minor.
- Level 50-69: 2 Major, 2 Minor.
- Level 70-79: 2 Major, 3 Minor.
- Level 80: 3 Major, 3 Minor.
- Major Glyphs provide major upgrades to spells. Examples that have been given are the addition of stuns or DoTs to spells, increased damage, or knockbacks.
- Minor Glyphs provide small upgrades, or cosmetic improvements. Examples that have been given are the removal of reagent requirements from spells, lowering spell costs, or changing spell graphics.
On the Glyph Interface, the larger circles with gold borders around them are for placement of Major Glyphs and the smaller circles are for Minor Glyphs.
When a player uses a Glyph in their inventory, the Glyph item is destroyed and its inscription effect is placed in one of the appropriate slots. Players can also over-write existing inscriptions. If a player chooses to overwrite an inscription, the old inscription’s effect is lost. Requires a Lexicon of Power found next to Inscription Trainers.
Glyphs List Druid Glyphs Rogue Glyphs Hunter Glyphs Shaman Glyphs Mage Glyphs Warlock Glyphs Paladin Glyphs Warrior Glyphs Priest Glyphs
Milling Guide
The table below shows the Inscription skill required to mill each known herb. The pattern of primary pigments (that you always get) and secondary pigments (that you sometimes get) has also reappeared. Primary pigments are listed first in the table below.
* Marks the cheapest Herbs in the AH to buy for that level
The following items, which may be considered herbs, are shown as not Millable:
Just to note, there is a lot of other Glyphs and Scroll at different skill ranges with the same amount of materials needed, so where you see [Glyph of ...] for example, there you can choose between more recipes that are orange to you and requires the same amount of materials.
First, visit any trainer in the main cities of old Azeroth – just ask a guard, and learn Inscription.
Learn Inscription Journeyman.
Approximate Materials Required for 1-126
Learn Inscription Expert.
Learn Inscription Artisan.
Approximate Materials Required for 126 – 290
Now you should go and visit a trainer at Outland or Northrend
Approximate Materials Required for 290-425
Visit any trainer in the main cities of old Azeroth and learn Inscription Illustrious Grand master
Approximate Materials Required for 425 – 525
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